Back to the Vavoom Forum Archives
HunterZ
Firebrand
Janis Legzdinsh
- I can't get MIDI music working in Strife. It works fine in Doomsday, ZDoom, and DOSBox. I'm using an external MIDI synth connected via a USB-to-MIDI interface in WinXP SP2, and it's set as the default MIDI Mapper device. I tried with OpenAL both enabled and disabled and the result is the same. Perhaps disabling OpenAL in the launcher doesn't actually prevent the game from using it anyways?Vavoom uses default DirectMusic MIDI mapper. I'm planing to change it to use mmsystem that ZDoom and DoomsDay uses.
- I don't see a configurable button for dropping items in Strife.Added.
- I originally ran in OpenGL and then set the resolution to 1600x1200x32 (which works fine). I then quit and tried to run in Software and Direct3D and the engine screen never appeared (there was a taskbar icon but no window). I had to kill it with the Task Manager. I think I was able to get software and Direct3D working again by first turning the res down to 640x480 in OpenGL mode.Sounds like a problem with the Direct3D drivers. Does other Direct3D/DirectDraw apps wor at this resolution?
- There seem to be some weird texture alignment/border issues in OpenGL and Direct3D modes on my ATI Radeon 9800 Pro running the latest Catalyst drivers (5.7 I think) and DirectX 9.0c. I can see grey pixels here and there along some of the texture borders (I can post a screenshot or two if it would help).Do you mean sharp sprite borders? Try to enable "blend sprite borders" option.
- It would be nice if the directories used by the engine were configurable, as I'd like to set up a single directory structure that could be shared by Doomsday, ZDoom, and Vavoom. Currently Doomsday and ZDoom coexist fine, but it seems Doomsday and Vavoom insist on doing things in their own, separate ways. Perhaps I could tweak Doomsday to coexist with Vavoom better than I can the other way around.What's exactly the problem?
- I'm not sure if including the Creative OpenAL32.DLL is a good idea, for a couple of reasons: 1. I use on-board nVidia sound hardware, which comes with its own hardware-accelerated OpenAL implementation (nVidia OpenAL32.DLL in my c:\windows\system32 directory) 2. The included Creative version is older than other Creative versions I have laying around I can upload the alternate versions of OpenAL32.dll if anyone is interested.It's included to be able to run Vavoom on systems without OpenAL installed. You can safely delete the dll and use the installed one.
Firebrand
- It would be nice if the directories used by the engine were configurable, as I'd like to set up a single directory structure that could be shared by Doomsday, ZDoom, and Vavoom. Currently Doomsday and ZDoom coexist fine, but it seems Doomsday and Vavoom insist on doing things in their own, separate ways. Perhaps I could tweak Doomsday to coexist with Vavoom better than I can the other way around.What's exactly the problem? Well, it's not actually a problem, but for example, ZDoom let's you choose a directory where to look for IWAD & PWAD files anywhere, and Vavoom asks you them to be on the same directory as the executable, which can be a problem if you have them placed in a different place, you'll have to copy the IWADs to the another directory, using more HD space, etc. Maybe some addition to the launcher or something would be nice <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->.
Janis Legzdinsh
Firebrand
Janis Legzdinsh
Firebrand